What is STEAM?
As defined by Susan Riley, an Arts Integration Specialist, STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding students’ inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st Century!
This interdisciplinary approach has helped create innovations like the iPhone, the original laptop computer, and is even revolutionazing cooking in third world countries and improving air quality as a result.
It helps students:
- Ask questions
- Connect the dots
- Problem solve
- Think creatively
- Be innovative
Why is STEAM Important?
STEAM allows students to connect their learning in these critical areas together with arts practices, elements, design principles, and standards to provide the whole pallet of learning at their disposal. STEAM removes limitations and replaces them with wonder, critique, inquiry, and innovation.
Students and teachers engaged in STEAM make more real-life connections so that school is not a place where you go to learn but instead becomes the entire experience of learning itself. We are always learning, always growing, always experimenting. School doesn’t have to be a place, but rather a frame of mind that uses the Arts as a lever to explosive growth, social-emotional connections, and the foundation for the innovators of tomorrow…today!